Dds paint.net4/8/2023 Only thing off is the specular on the metal is still a bit too flashy compared to the vanilla textures.Īlso, my sref. Just minor changes, preparing for Affinity re-texturing work. Hopefully Firaxis can resolve this at some point, DXT4 compression is virtually-impossible to deal with. I'm playing with this last step myself, and it's stupidly fiddly, but it's a way around the issue that shouldn't be a hurdle to actual graphics artists (obvious note: I'm not one of those ) and beats messing around with file headers and the like.Īlmost damned-there. What you want to do is alter the levels of black across the image dependent on what areas you want to be specular (to take the Explorer as the example, black out everything but the metal areas and perhaps the visor). Exporting the file as you screencapped it will lead to a huge mirror-effect ingame due to specular distortion. You should now have enough information to edit your file. ![]() Conversely, if you make the entire file completely black, once you get it ingame it basically disappears, leaving you with nothing but the diffuse layer (and no specular effects at all).Ħ. The lighter / more saturated the file, the greater the specular distortion ingame. This is how Beyond Earth uses DXT4 to handle specular (?) effects (or at least it seems to be). The file will be lighter as if you'd exported the normal diffuse map at 50% saturation or similar. The bypasses the issue of converting using a typical DDS converter (assuming you have one that even works), as they force an incorrect version of DXT that causes visual artefacts.ĥ. Paste into Paint or your editing program of choice, and save as whatever format you want (I prefer PNG). Screencap the file at native resolution by viewing it in Photo Viewer. Read just about any DDS file (NEW DDS FILES SUPPORTED) Write the DDS back to a file Faster DDS performance all around Installation: Download the latest Release.zip and extract the archive. DirectDraw surface files are often used for storing video game textures, models and environments. Read and write DDS files, extremely fast, in your favorite image editor. The DDS format was developed mainly to be used with applications which render images in real-time such as computer games. Windows, however, specifically Windows versions with DX11 support (Win8 and up? Could be on Win7 as well) can view DDS files natively in Windows Photo Viewer. DDS files are lossy raster images if compressed but they can also be used to store uncompressed data. Most common DDS converters handle DXT1, 3 and 5 (and not 2 and 4).ģ. ![]() DXT4 is analogous with DXT2 in certain respects, and differs from DXT5 due to some alpha-blending techniques and other features. They're unopenable because they're in DXT4. I'm not sure there is any pattern, but the biome textures as a general thing are completely unaffected (contacted the guy who did those amazing mods).Ģ. The un-openable files are not all of the DDS assets, but a subset. Even got a homebrew "fix" for custom textures for affected files.ġ. ![]() Alright, I think I've got this figured out.
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